Two doors. Two worlds. One keyboard. Pick where tonight's adventure starts; the other door stays open for tomorrow.
Both teach the same thing: fingers that find their way home without looking. They just tell different stories about it.
Spells here are typed, not spoken. Eight runes to wake, a rival named Vex who bets you can't, and the Finger Band playing live in the Great Hall.

A little practice, a big adventure. A teal baby dragon, floating gardens, and a golden star key that unlocks one world at a time.
Grown-ups: each world has its own corner for you inside. Meet the Academy cast first if she wants a sneak peek.