Spells here are not spoken. They are typed. Eight runes are asleep in the Great Hall and a second-year named Vex bets you can't wake even four.
The fire-rune. Warm, loyal, and a complete show-off. Lives on the key with the bump.
The lightning-rune who jumps before you ask. Also lives on a bump. Your two anchors.
Very good at typing. Extremely bad at being nice. In spell four her shadow races you across the hall. She can be beaten.
Only ever says one thing twice: "Do not look down. The runes can tell."
Five performers, one for each finger. Each one owns certain keys and only comes on stage for them. In the bonus game they play live while runes rain down to the beat.
Touch the F and J keys. Feel the little ridges? Your pointing fingers live there. Everything starts and ends on the bumps.
You are the voice of the Academy. Do Vex in your most annoying voice. Press Enter to turn the page.
Type what the glowing scroll shows. The key you need lifts up on the screen and the right finger lifts with it. Eyes stay on the screen.
Nobody is counting mistakes. A wrong rune just flickers and waits. Slow and right beats fast and wrong, every time.
Spell four is a race. If her shadow crosses the hall first you still earn your badge if you were accurate. The duel star waits for the rematch.
The Finger Band plays and runes fall. Catch them for combos. Then the Headmistress has something for your wrist.
Night One takes about ten to twelve minutes. Weeks two to twelve are mapped inside the game under πΊοΈ Map; each one gets built once this week has been played.